My Journey in 3D, VFX, and GameDev
My passion for digital art began with the desire to create something more than just beautiful images. I wanted to convey emotions, build worlds, and bring them to life. It was in 3D, VFX, and GameDev that I found the intersection where creativity, technique, and a deep visual language come together.
First Step — Cinema 4D Course by VideoSmile
My professional education began with a fundamental course in Cinema 4D. This was my first structured experience working in 3D, and it completely changed my perception of CG. I learned the basics of modeling, animation, lighting setups, and how to build scenes from scratch — from geometry to the final render. This course became the solid foundation I rely on to this day.
My professional education began with a fundamental course in Cinema 4D. This was my first structured experience working in 3D, and it completely changed my perception of CG. I learned the basics of modeling, animation, lighting setups, and how to build scenes from scratch — from geometry to the final render. This course became the solid foundation I rely on to this day.
Working at NeemuStudio — Professional Growth in VFX
Later, I joined NeemuStudio as a VFX Artist, where I worked on creating visual effects for commercials and promo videos. This was an important step: I began working in a team, collaborating with producers, directors, and CG artists, gaining a deeper understanding of production processes and real project quality requirements. My role involved developing and integrating effects, compositing, and preparing the final scenes.
Later, I joined NeemuStudio as a VFX Artist, where I worked on creating visual effects for commercials and promo videos. This was an important step: I began working in a team, collaborating with producers, directors, and CG artists, gaining a deeper understanding of production processes and real project quality requirements. My role involved developing and integrating effects, compositing, and preparing the final scenes.
Freelance — Freedom, Challenges, and Self-Development
At the same time, I worked as a freelancer, taking projects from concept to final render. This gave me valuable experience in direct communication with clients, time management, and creative freedom. I created cinematics, commercial scenes, VFX clips, and intros, which allowed me to expand my visual range and artistic language.
At the same time, I worked as a freelancer, taking projects from concept to final render. This gave me valuable experience in direct communication with clients, time management, and creative freedom. I created cinematics, commercial scenes, VFX clips, and intros, which allowed me to expand my visual range and artistic language.
My Tools
I work with a broad set of tools, each chosen for its efficiency and expressiveness:
I work with a broad set of tools, each chosen for its efficiency and expressiveness:
Cinema 4D — my main 3D tool, especially when combined with...
Redshift — a GPU renderer that allows for realistic lighting and detailed shaders.
Corona Renderer — used in projects where maximum photorealism is important.
Adobe After Effects and Premiere Pro — for compositing, editing, and post-production.
EmberGen — a powerful tool for real-time fire, smoke, and explosion simulations.
Unity — for integrating visual effects into interactive game scenes and prototypes.
What It Means to Me
For me, 3D and VFX are not just a job. They are a means of expression. It is a world where I can combine creativity and technology to tell a story, create an atmosphere, or evoke an emotion.
For me, 3D and VFX are not just a job. They are a means of expression. It is a world where I can combine creativity and technology to tell a story, create an atmosphere, or evoke an emotion.